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Charlotte 2013 Day & Night

The almost annual update to Charlotte is now available...

Updates Include:
  • Converted to Day.
  • Extended Safer Barrier on exit of turn 4.
  • Made small adjustments to A.I.
  • Updated trioval logo to 2013 spec.
  • Animations now respect the "Animated Objects" setting in options.

AI changes:
The AI have been tuned to run with the Smiffsden Pickup Truck Racing UK default carset at between 95 and 97%.


  • The A.I. for this track were constructed using a default papy_ai.ini, the default fast setups for each physics (CUP, GNS and CTS) and the opponent strength set at 97%. Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. We went to great efforts to make the AI and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you.

    We also made an effort to get the A.I. to have an occasional random wreck that would bring out some cautions to further enhance the realism. In trying to achieve this, we first went through the entire track and made sure that the proper surface designations were in place to allow for cautions when wrecks and spinouts occur. In addition, we had to "push the envelope" a bit with the settings in the track.ini. This required getting the A.I. to race a little tighter, change lanes and be a little more aggressive. As a result, the end user may experience an early wreck or 2 between the A.I. at the beginning of a race. This is because at the start of a race, the pack is at its largest and tightest. Testing revealed that once a couple of early wrecks occurred, then the A.I. seemed to settle down and spread out. However, once another random wreck occurred, the restart would re-tighten the pack and as the saying goes....."Cautions can breed more cautions". Kind of like real life racing!

    To enjoy the best results, we recommend that you use the default fast setups provided with the track and car/truck sets containing ratings as described above. Your results and A.I. behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

    We hope that you enjoy the racing experience!

    J.R. Franklin


  • AI lp FILES: The AI lp files are packed into the dat file, so please don't report that the track won't work because there are no AI files included. There are and the track will work just fine. Load it up and you'll see.

    ANIMATIONS: Trackside animations (rotating scoring tower and video screen) will now respect the Animated Objects tickbox in options. When ticked they will function as normal, when unticked the scoring tower top will not display and the video screen will display a static image similar to the one displayed on the real screen last week. The screen will only display active video during race sessions still.

    LOGOS: Some trackside logo's may not be 100% accurate.


  • A number of people have contributed to this project, including:

    Ian Smythe - Development
    J.R. Franklin - A.I. & beta testing
    Freddy (Wheatland) - trioval grass logos
    Shane (
    Billboards, Allstar and Charlotte USA wall logos, T2 party porch, daytime crowd texture, daytime shading.
    BOWTIE ( - 3D Crowd mip.

    Wayne Faircloth - Expert.cup, Fast_62.gns, Expert.cts
    Danny Coral - Fast_DC.cup, Fast.gns
    Sam Lincoln - Fast.cup
    FLM - Fast.cts
    EOD - Fast_EOD.cts
    Intimidator - Expert.gns
    Volker Hackman - VH_Charlotte_Race.cup


    Charlotte_2013_SDT_Night.7z (7zip Archive 45.2MB)

    Charlotte_2013_SDT_Day.7z (7zip Archive 42.3MB)
  • ImageScreenshot: