The almost annual update to Charlotte is now available...
- Converted to Day.
- Extended Safer Barrier on exit of turn 4.
- Made small adjustments to A.I.
- Updated trioval logo to 2013 spec.
- Animations now respect the "Animated Objects" setting in options.
The AI have been tuned to run with the Smiffsden Pickup Truck Racing UK default carset at between 95 and 97%.
IMPORTANT IMFORMATION REGARDING THE A.I.
The A.I. for this track were constructed using a default papy_ai.ini, the default
fast setups for each physics (CUP, GNS and CTS) and the opponent strength set at
97%. Ratings for the car sets used in testing and in developing the A.I. for this
track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. We
went to great efforts to make the AI and racing as realistic as possible. At the
same time, we also took some liberties with the A.I. tools available in the
track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline
racing experience against the AI the way we have set them up for you.
We also made an effort to get the A.I. to have an occasional random wreck that would
bring out some cautions to further enhance the realism. In trying to achieve this,
we first went through the entire track and made sure that the proper surface
designations were in place to allow for cautions when wrecks and spinouts occur. In
addition, we had to "push the envelope" a bit with the settings in the track.ini.
This required getting the A.I. to race a little tighter, change lanes and be a
little more aggressive. As a result, the end user may experience an early wreck or
2 between the A.I. at the beginning of a race. This is because at the start of a
race, the pack is at its largest and tightest. Testing revealed that once a couple
of early wrecks occurred, then the A.I. seemed to settle down and spread out.
However, once another random wreck occurred, the restart would re-tighten the pack
and as the saying goes....."Cautions can breed more cautions". Kind of like real
To enjoy the best results, we recommend that you use the default fast setups
provided with the track and car/truck sets containing ratings as described above.
Your results and A.I. behavior, however, may vary depending on the type of mod used,
the ratings of your specific car set, different setups used, driving style, skill
level and countless other variables that make it practically impossible to predict
the results that you will achieve while racing on this track.
We hope that you enjoy the racing experience!
AI lp FILES: The AI lp files are packed into the dat file, so please don't report that the track
won't work because there are no AI files included. There are and the track will work
just fine. Load it up and you'll see.
ANIMATIONS: Trackside animations (rotating scoring tower and video screen) will now respect the Animated Objects tickbox in options. When ticked they will function as normal, when unticked the scoring tower top will not display and the video screen will display a static image similar to the one displayed on the real screen last week. The screen will only display active video during race sessions still.
LOGOS: Some trackside logo's may not be 100% accurate.
A number of people have contributed to this project, including:
Ian Smythe - Development
J.R. Franklin - A.I. & beta testing
Freddy (Wheatland) - trioval grass logos
Billboards, Allstar and Charlotte USA wall logos, T2 party porch, daytime crowd texture, daytime shading.
BOWTIE (http://ewracing.com/ewracing/n2k3_3d_objects.htm) - 3D Crowd mip.
Wayne Faircloth - Expert.cup, Fast_62.gns, Expert.cts
Danny Coral - Fast_DC.cup, Fast.gns
Sam Lincoln - Fast.cup
FLM - Fast.cts
EOD - Fast_EOD.cts
Intimidator - Expert.gns
Volker Hackman - VH_Charlotte_Race.cup
Charlotte_2013_SDT_Night.7z (7zip Archive 45.2MB)
Charlotte_2013_SDT_Day.7z (7zip Archive 42.3MB)