Iowa Speedway (day and night)
GENERAL TRACK INFORMATION
Type: Real track
AI: Yes. Working pit stalls for 43 total cars (42 opponents)
Mod support: GNS, CTS. (This track was not tested using any other physics other than those.)
From Sean's forum post:
The track was made originally from scratch by Mark Royer
He did an excellent job on it too considering that no race had ever been run on the track before he released it. He went totally on pictures and satellite shots he found online of the construction process. Practically all of the buildings and objects around the track were custom made by him. So he definitely deserves major kudos for his work on this track considering that no one, before us, has even attempted to improve on his original effort.
This track is not an acurate representation mearly a new Iowa with 43 working pit stalls and some added mod cons such as pit contol system etc.
Hence just calling it Iowa.
If anybody has the urge to paint new billboards relevant to the 2012 layout i will gladly add them and credit.
I have added or altered the following to make allowances for the track ageing plus improvements added over the years.
New high infield race speck fencing,
New pit road with 43 defined pit stalls and markings.tyre marks,pit barrels.
New asphalt textures
New caution lights and pit road control lights
Added cones to entry of turns 1 and 3.
Pit road advertising plus new wall logos
Added more 3d crowds to the stands befitting a major series race.
Credits go to
Mark Royer for the original track
Whelen lights from Revamped Reloaded
An assortment of wall logos - SBP
Pit lights - Smiffsden
Pit skid marks - James76
Pit barrels - rupe
J.R Franklin -
All new Lp files
New fast and expert setups
New Hi Res Horizons
Much tinkering fixing and correcting.
Ian Smiff -
Who at short notice produced the grass and Asphalt logos
This track was not tested with CUP or PTA physics. All testing and track.ini settings are for the GNS and CTS physics only, which the authors of the track feel are best suited to racing at Iowa Speedway. The CUP physics will work, but the AI has not been tested or balanced for CUP.
The AI for this track were constructed using a default papy_ai.ini, the default fast setups for each physics (CUP, GNS and CTS) and the opponent strength set at 97%. Ratings for the car sets used in testing and in developing the AI for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. We went to great efforts to make the AI and racing as realistic as possible. At the same time, we also took some liberties with the AI tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the AI the way we have set them up for you.
Iowa.rar (Archive 13.7 MB)
IowaNight.rar (Archive 13 MB)