Trackname: Charlotte 2012 SDT Night
Version: v 1.0
Date of creation: 26th July 2012
Racing sim: NASCAR Racing 2003 Season
Author(s): Ian Smythe

Type: Real

AI: Yes

Physics support: CUP, GNS, CTS, PTA & OWR05

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TABLE OF CONTENTS

[1] FEATURES
[2] IMPORTANT IMFORMATION
[3] KNOWN ISSUES
[4] TROUBLE REPORTING
[5] CREDITS
[6] AGREEMENT OF USE

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[1] FEATURES

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For 2012 we made some small but significant updates to our Charlotte_2011 track to
bring it as close to 2012 specifications as possible.  In addition, we have the
added  the legendary AI from J.R. Franklin. You'll have no problems getting into
this track and reliving the Sprint All-Star race or the Coca-Cola 600.  

The following is a list of updates since our Charlotte 2011:

    * Updated wall textures.
    * Updated infield logos.
    * Adjusted lighting and track shading.
    * Adjusted grooves to balance times closer.
    * Updated Backstretch Video Screen with action footage.
    * Adjusted PTA Physics AI for use with Indycar Racing mod.
    * Updated track banking geometry to better match the real track.

This track is intended to be used in SIM (SIMULATION) mode, it has not been tested
in ARCADE mode.

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[2] IMPORTANT IMFORMATION REGARDING THE A.I.:        

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The A.I. for this track were constructed using a default papy_ai.ini, the default
fast setups for each physics (CUP, GNS and CTS) and the opponent strength set at
97%. Ratings for the car sets used in testing and in developing the A.I. for this
track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. We
went to great efforts to make the AI and racing as realistic as possible. At the
same time, we also took some liberties with the A.I. tools available in the
track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline
racing experience against the AI the way we have set them up for you. 

We also made an effort to get the A.I. to have an occasional random wreck that would
bring out some cautions to further enhance the realism.  In trying to achieve this,
we first went through the entire track and made sure that the proper surface
designations were in place to allow for cautions when wrecks and spinouts occur.  In
addition, we had to "push the envelope" a bit with the settings in the track.ini.
This required getting the A.I. to race a little tighter, change lanes and be a
little more aggressive.  As a result, the end user may experience an early wreck or
2 between the A.I. at the beginning of a race. This is because at the start of a
race, the pack is at its largest and tightest. Testing revealed that once a couple
of early wrecks occurred, then the A.I. seemed to settle down and spread out. 
However, once another random wreck occurred, the restart would re-tighten the pack
and as the saying goes....."Cautions can breed more cautions".  Kind of like real
life racing!

To enjoy the best results, we recommend that you use the default fast setups
provided with the track and car/truck sets containing ratings as described above.
Your results and A.I. behavior, however, may vary depending on the type of mod used,
the ratings of your specific car set, different setups used, driving style, skill
level and countless other variables that make it practically impossible to predict
the results that you will achieve while racing on this track.

We hope that you enjoy the racing experience!

J.R. Franklin

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[3] KNOWN ISSUES

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AI lp FILES:
The AI lp files are packed into the dat file, so please don't report that the track
won't work because there are no AI files included. There are and the track will work
just fine. Load it up and you'll see.

INDYCAR RACING AI & TRACK INI FILES:
If you are using the track with the Indycar Racing mod, rename race_OWR.lp to
race.lp, and track_OWR.ini to track.ini. Be sure to rename the orginal track.ini to
something else first.  Then, set the weather to Cloudy and 40F and AI strength to
between 96-98% for the carset that comes with the mod.   Use the supplied fast setup
for best results (but be advised, it is a bit nervous though).

BIG SCREEN:
The big screen will only run during races. All other times it will only show a
static grey screen.

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[4] TROUBLE REPORTING

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Problems? Report to Smiffsden facebook page.

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[5] CREDITS

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CREDITS:
Track Development:
Ian Smythe

A.I. Development:
J.R. Franklin

Beta Testing:
J.R. Franklin
Ian Smythe

Contributions:
J.R. Franklin - A.I. & beta testing
Freddy (Wheatland) - trioval grass logos
Shane (http://www.revampedreloaded.net/revamped/) - Billboards
BOWTIE (http://ewracing.com/ewracing/n2k3_3d_objects.htm) - 3D Crowd mip.

Setups: 
Wayne Faircloth - Expert.cup, Fast_62.gns, Expert.cts
Danny Coral - Fast_DC.cup, Fast.gns
Sam Lincoln - Fast.cup
FLM - Fast.cts
EOD - Fast_EOD.cts
Intimidator - Expert.gns
Volker Hackman - VH_Charlotte_Race.cup
(Special thanks to the guys listed above who make this track fun and easy to race on
"Right Out of the Box!")


If you appreciate our work, please consider a small donation to help with the costs
of keeping the Smiffsden server running, thank you.

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[6] AGREEMENT OF USE

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Storage or Use of this track by installation into a racing simulator constitutes
agreement with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money
exchanged for this track or any part thereof.

2) This track may not be redistributed or hosted on a server without written consent
of the original author.

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for
other tracks, but cannot be used in projects for commercial purposes, and credit to
the original author should appear in a readme that is distributed with the new
project.

5) This track must always maintain an unmodified copy of this readme in whatever
form itis distributed.

6) This track is covered by implied intellectual property laws, in that it is the
property of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. 

Copyright 2012 Ian D Smythe.
